As we reflect on 2024, it is clear that this year brought both challenges and opportunities that impacted the gaming industry. At Konvoy, we have documented the upsides and challenges of these evolving trends throughout the year in our weekly newsletters and quarterly Gaming Industry Reports. As we approach the year's end, we want to take the time to reflect on a few of the most significant trends this year and their implications for the future of gaming.
In this year-end note, we will focus on the following key trends in gaming for 2024:
This year, we saw an exciting exploration and expansion of gaming strategies across different industries, with both non-gaming companies and gaming-adjacent businesses attempting to find ways to engage with gamers:
While there have been successful attempts at introducing games onto non-gaming platforms, we believe there have been even more failures. This is primarily due to the misalignment of the product’s value to the company’s core value proposition and the compatibility with the core user’s existing usage patterns. Games or gamified features are not a one-size-fits-all solution to bump up engagement or monetization - instead, any gaming initiative must be a natural extension of what the platform already offers.
Newsletter: Games Are For Everyone… Except You
At Konvoy, we have long believed in the power of the web as it pertains to distribution and accessibility. We believe that the walled ecosystems built by companies like Apple and Google will only continue to be brought down brick by brick. This is evidenced by the progress clawed by Fortnite publisher, Epic Games (Epic Games v Apple, Epic Games vs Google) in the fight for developer optionality around payments and distribution, as well as the ongoing lawsuits of the US Department of Justice against Google regarding its monopolies over search and advertising.
2024 saw progress in ability for consumers to spend off-platform and for developers to earn more share of the revenue. We are seeing more startups offering tools and infrastructure to help developers get out of walled gardens and leverage alternative payment methods. While the standard fee for 1st party app stores remains 30%, iOS and Android have introduced reduced fees for smaller businesses (15% if you generate less than $1m annually) and subscription services (30% the first year, 15% for the second year). Interestingly, both Android and iOS have been pushed by separate regulators (Apple in the EU, Google in the US) to allow for 3rd party app stores but the legal battle is ongoing.
Newsletter: The Web: Tearing Down the Walled Garden
Earlier this year, we predicted that 2024 was the year of the indie game. Based on our latest research, this has come true with 58% of games sold on Steam and 48% of revenue on Steam coming from indie titles.
In addition to known standouts such as Palworld, games like Last Epoch, Stardew Valley, Content Warning, and Lethal Company boasted over 250k peak players on Steam, Hades 2 reached 100k concurrent users, and Balatro impressively has similar concurrent user numbers on Steam as it did upon release (not including any mobile success).
Noticeably, some of the most popular games on this list were not released this year and this was a trend that was seen across all games. Only 15% of all Steam play time was spent playing games released in 2024, 47% was spent on games released in the last one to seven years, while a staggering 37% of time was spent in games that have been out for eight years or more. This is exacerbated by the fact that the median number of games played on Steam was only 4 per player (Steam).
Advancements in development, distribution, live ops, and analytics will only continue, contributing to the success of indie games and the games industry as a whole.
Newsletter: The Era of the Indie Game
2024 was a continuation of fundraising challenges for the gaming industry that we also saw throughout 2023.
In particular, over the past year, we have seen gaming startups struggle to “graduate” from Seed to Series A. While this metric has declined across all sectors, the decline within gaming has been much more dramatic: there has been an 80% decrease in the number of gaming startups who raised a Seed that successfully raised a Series A vs 50% decrease across all Series A deals in venture capital.
Despite the struggles over the last 24 months, we believe that gaming, as a secular trend, remains a key focus area for investment firms (across venture capital, private equity, hedge funds, etc) as games continue to increasingly be where consumers spend their time and money.
Here is an update on our 2H 2024 predictions that we outlined over the summer:
Newsletter: Fundraising Challenges in Gaming, Failure to Launch: The Series A Crunch
While advancements in Artificial Intelligence this year have continued to roll out in 2024, the impact this technology could have on the gaming industry has been stunted for a few core reasons:
AI tools are accelerants, not substitutes for creativity. While they enable many developers to work more efficiently and focus on what truly matters—creating compelling content—sustaining a player base still depends on delivering unique, high-quality experiences. We at Konvoy remain cautiously optimistic on the long-term benefit that developers will have from these AI tools, and are excited about the pace of development that we are seeing in the industry.
Newsletter: AI Won’t Save Mediocre Games
Takeaway: In 2024, we saw a variety of new trends that will shape the future of gaming. Notably, gamification is becoming a core feature for platforms and this focus is beginning to extend from simply adding gaming features to evolving into what could be seen as a games platform. Developers are starting to come to terms with the perils of walled gardens and this is quickly changing the landscape for consumers, a shift being led by regulatory bodies.Additionally, indie developers have proven that quality games don’t need AAA budgets as tooling becomes more accessible and gamers are looking for new innovative types of experiences. While gaming continues to be a significant market (3b gamers, $190b in revenue) and fundraising has significantly cooled off compared to the 2021 peaks, we believe that macro trends will begin to catalyze more funding opportunities in 2025. Lastly, as with many industries, AI has been a hot topic for gaming but we have yet to see it proliferate as there are still many challenges with how it can be integrated into the development process or gameplay.
Great things ahead in 2025.