Cheating is a part of gaming. There are many different forms of cheating and motivations for players to cheat. A player can cheat by themselves against the computer (harmless) or they may cheat in online multiplayer games against other people (harmful).
As we explored this theme, we found this to be a major issue that ultimately led us to an investment in EQU8. We are thrilled to partner with the EQU8 team as they battle what we believe to be one of the most crucial pain points in online gaming.
We decided to dive into the motivation to cheat in online games, and discovered two primary drivers:
Cheating is arguably the biggest problem plaguing multiplayer PC games with cheats easily available online costing anywhere from $10 to $500 per download. Cheating is so prevalent in popular multiplayer games that Apex Legends banned 500,000 accounts in the first month after release. According to Irdeto, 12% of online gamers (4% always, 8% sometimes) admit to using instruments such as modified game files and hardware tools regularly to cheat.
EQU8 is teaming up with game developers to battle online cheating. While the game is being played, EQU8 will monitor to see if any of the code being run and executed is different than the standard game code that was shipped. These differences are flagged as potential cheats and sent to the EQU8 servers with details on what code was run differently and any program that may have intervened.