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Jul 5, 2024
Apple and Anstream partner for retro game streaming
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Apple may not seem like a traditional gaming company, but gaming is a core business. As recently as 2023, Apple generated the third-most gaming revenue of all public companies (Newzoo). This is almost entirely generated through the iOS App Store, as games account for 60-70% of all App Store revenue. In 2023, consumer spending for the App Store reached $89.3b, which means Apple generated between $53.5b and $62.5b from games (Business of Apps). This success has quietly translated to their dedicated game service: 10% of US consumers use Apple Arcade weekly (MiDIA).
An overview of their gaming tech stack today:
Apple launched its newest endeavor in the gaming space, game streaming, to all iPhones and iPads on June 27th, 2024. Antstream Arcade is a third-party cloud-based gaming subscription service that provides access to over 1,300 retro video games. It will be the first cloud-based streaming app on iOS.
Earlier this year, Apple updated its guidelines to allow game streaming apps on the App Store worldwide, enabling a selection of games within a single app. Previously, services like Xbox Cloud Gaming and Nvidia GeForce NOW were only accessible on Apple devices via the web. Antstream Arcade is poised to become the first popular service to take advantage of this rule change (Macrumors). The service will cost $4.99 per month or $39.99 per year, with limited-time launch pricing at $3.99 per month or $29.99 per year.
Antstream’s use of retro games is a smart strategic choice given the technological advantages these types of games provide to a streaming service:
Anstream’s choice to focus on the retro niche is also beneficial to gamers:
Overall, the main benefit of bringing Antstream to iPhones and iPads is that Apple will be able to test and optimize its streaming capabilities and potentially start building the tools that will allow developers to stream game content to end users. This would drastically reduce the need for heavy applications and storage requirements and also allow for developers to better optimize their apps for their users (less updates) in real-time.
Takeaway: Cloud gaming has been a talking point for the last few years and while we’ve seen some success, we’ve seen far more failure (eg. Stadia, Shadow). Mobile gaming is the medium that would benefit the most from game streaming due to the hardware limitations (relative to a PC or console) and the limited file sizes (Apple’s max file size is 4GB, AAA games are 100+ GBs). Retro games offer a unique opportunity for Apple to optimize its ecosystem in the short term to see if there is a future where Apple can lead the way for cloud gaming.
We expect that if this runs smoothly, Apple could lean more heavily into streaming more games and apps, which would limit Apple users' concerns about local memory. This could also remove the need for downloads/updates at the same scale as we need today and completely change how developers can access users and deliver content.